Cubes vs Spheres Review

Cubes vs Spheres Review

CubesvsSpheres

You ever had the kind of day when you keep being attacked by cubes? In Cubes vs. Sp…. you can show them who’s boss by firing powerful spheres at them. The game comes packed with 6 different powered spheres, 40 levels, 37 achievements, and so many cubes I lost count.

Cubes vs. Spheres can be controlled by either the accelerometer or touch screen. To break it down, this is a physics-based defence game, where you have cubes piling up on you from all angles as you try to knock them back by flinging spheres at them. Each level you complete gets you points, and what do points get? That’s right different spheres. The game uses quite simple graphics, but without being juddery.
Though this game is not free (price below) you will be happy to know there are no in-app purchases and the price tag is in the low price band.

For the price of 61p I recommend getting the game. As always the link to the game is included:

The critically acclaimed Cubes vs is now available on Android!

Step into the stylized geometric world of Cubes vs….., a 3D physics action game where you defend against waves of advancing Cubes by flicking powerful Spheres at them. Use 6 unique Spheres to explode, freeze, squash and confuse the Cubes. Can you survive the Cubocalypse?

FEATURING:

Anti-aliased 3D graphics, minimalist style for unprecedented numbers of enemies, massive explosions and fast-paced gameplay, utilizing physics and particle effects for the utmost in destructive satisfaction!

– 6 unique upgrades, each with their own strategic advantages
– Awesome chain reactions for big points and big explosions
– Simple swipe and tilt controls
– “The cubes are alive!” – Innovative enemy movement makes each play-through different
– 40+ Achievements
– Beautiful stylized, anti-aliased 3D graphics
– A true physics game, where every explosion has an equal and opposite explosion

It’s EXACTLY how it sounds.

Owner of a rooted One and Nexus 7. Mostly write reviews of apps and any hardware I can get my hands on. I frequent Google+ and XDA-Developers.

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