For most lovers of video games, the issue of grinding in games is one that divides opinion. While some have no problem with it, others find it incredibly infuriating. For those who don’t like the idea of grinding, the negative connotation of the word doesn’t help.
But why should be people be frustrated when they are required to perform repetitive tasks in order to gain some advantages in a game? Doesn’t it reflect what real life is all about? To be fair, without grinding, less skillful players would never be able to compete with better ones. With everyone having to earn their progress through the different stages, everyone gets a shot at enjoying the game.
Fortunately, there are many ways game developers keep their games engaging. If a game is engaging enough, even tedious tasks don’t feel tedious at all. This is what makes players in a game like runescape gold stay wanting more.
Here are some of the ways developers ensure their grinding games are very engaging:
1.Good balance between effort and reward
If the compensation does not match the effort a player has to put in, that will automatically lead to frustration. One of the biggest challenges for developers is how to create a game that can stand the test of time, especially in a very competitive market. Players have to enjoy the game and buy into the grinding aspect, otherwise the game will not be a success.
If a user has to keep pressing the same button to get the same result throughout the game, the likely of getting bored is very high. The best games have a nice variety of rewards and different ways to get them which makes them challenging and interesting at the same time.
3.Giving players a good idea of the end goal
When you have a slight glimpse of what the reward is, you have an incentive to do what you have to do to get it. The light at the end of a tunnel is what keeps us going. Players don’t want to keep grinding when they have no idea why they have to keep doing it.
Even people who hate grinding will agree that games would not be very interesting without it. The most boring games are the ones without sufficient challenges and rewards. If a developer implements grinding properly, players will not even notice that they are actually grinding. In other words, it shouldn’t feel like work.
5.Peaks and valleys
Grinding helps vary the pace of the game in the different stages. When activities have highs and lows, players stay engaged. A good programmer knows that players should not be doing quests all the time. It’s about allowing players a moment to enjoy one reward before they start the next quest.
Without grinding, the games we love wouldn’t be the same. It is what makes people still want to play even when they don’t really feel like it. By giving players the freedom to choose when to grind and how to approach it, it makes them feel invested in the game.